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    GTA V

    A couple of big name game titles are now available across Xbox One and PC, with Mortal Kombat X and the long awaited arrival of GTA V on the PC. Lots of unnecessary violence, for sure.

    Mortal Kombat X sees its global launch across PC, Xbox One and PS4, while for Rockstar's epic this is now the third time on a third platform the title has launched.

    "Experience the next generation of the #1 fighting franchise. Mortal Kombat X combines unparalleled, cinematic presentation with all new gameplay. For the first time, players can choose from multiple variations of each character impacting both strategy and fighting style."

    For GTA V, some of the headline news is the new Rockstar Editor suite of creative tools to capture and share game footage as well as another bump in graphical capabilities. 4K Grand Theft Auto, anyone?

    Here's what you'll need to run both games on PC:

    GTA V


    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
    • Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
    • Hard Drive: 65 GB available space
    • Sound Card: 100% DirectX 10 compatible


    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
    • Processor: Intel Core i5 3470 @ 3.2GHz (4 CPUs) / AMD X8 FX-8350 @ 4GHz (8 CPUs)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • Hard Drive: 65 GB available space
    • Sound Card: 100% DirectX 10 compatible

    Mortal Kombat X


    • OS: 64-bit: Vista, Win 7, Win 8, Win 10
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 36 GB available space


    • OS: 64-bit: Win 7, Win 8, Win 10
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 40 GB available space

    We've got a few links below to pick up both titles, if you've already jumped, be sure to tell us what you think of them in the comments!

    • Mortal Kombat X for PC, Xbox One (Amazon) - Buy Now ($59.99)
    • Mortal Kombat X for Xbox One (Xbox Store) - Buy Now ($59.99)
    • Mortal Kombat X for PC (Steam) - Buy Now ($59.99)
    • GTA V for PC (Amazon) - Buy Now ($59.99)
    • GTA V for PC (Steam) - Buy Now ($59.99)

    Grand Theft Auto V for PC offers players the option to explore the massive world of Los Santos and Blaine County in resolutions of up to 4k and beyond, as well as the chance to experience the game running at 60 frames per second.

    GTAV for PC offers players a huge range of PC-specific customization options, including over 25 separate configurable settings for texture quality, shaders, tessellation, anti-aliasing and more, as well as extensive support and customization for mouse and keyboard controls. Additional options include a population density slider to control car and pedestrian traffic, as well as dual and triple monitor support, 3D compatibility, and plug-and-play controller support.

    Grand Theft Auto V for PC also includes Grand Theft Auto Online, with support for 30 players and two spectators. Grand Theft Auto Online for PC includes all existing gameplay upgrades and Rockstar-created content released since the launch of Grand Theft Auto Online, including the recently released Heists and Adversary Modes available on day one.

    Grand Theft Auto V for PC also brings the debut of the Rockstar Editor, a powerful suite of creative tools to quickly and easily capture, edit and share game footage from within Grand Theft Auto V and Grand Theft Auto Online. The Rockstar Editor's Director Mode allows players the ability to stage their own scenes using prominent story characters, pedestrians, and even animals to bring their vision to life. Along with advanced camera manipulation and editing effects including fast and slow motion, and an array of camera filters, players can add their own music using songs from GTAV radio stations, or dynamically control the intensity of the game's score. Completed videos can be uploaded directly from the Rockstar Editor to YouTube or the Rockstar Games Social Club for easy sharing.

    Soundtrack artists The Alchemist and Oh No return as hosts of the new radio station, The Lab FM. The station features new and exclusive music from the production duo based on and inspired by the game's original soundtrack. Collaborating guest artists include Earl Sweatshirt, Freddie Gibbs, Little Dragon, Killer Mike, Sam Herring from Future Islands, and more. Players can also discover Los Santos and Blaine County while enjoying their own music through Self Radio, a new radio station that will host player-created custom soundtracks.

    Existing players can transfer their Grand Theft Auto Online characters and progression to the PC from any current platform.

    For more information about Grand Theft Auto V and Grand Theft Auto Online for the PC, including minimum and recommended system specifications, please visit

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    Activision has officially revealed Guitar Hero Live, the first game in its music rhythm series in five years. The game will be released later this fall for the Xbox One and Xbox 360 consoles, among other platforms, and will give players a first-person viewpoint on playing in a music band.

    Activision says:

    "A quantum leap forward in immersion and realism, GH Live is a live-action experience that delivers the full emotional roller coaster of being on stage and performing in a real band, in front of real crowds, who dynamically react in real-time to how well or poorly you play. As the lead guitarist, you play an array of songs that span the changing musical landscape, in a variety of venues, from the smallest club stage in front of a hundred people, to the massive main stage of an outdoor festival in front of a hundred thousand people."

    Guitar Hero Live, which is being developed by the DJ Hero team at FreeStyleGames, will also have another feature called GHTV:

    "GHTV is a 24-hour mode that lets fans play along to a continually-updated collection of official music videos - across a wide variety of genres - from the newest releases to favorite hits. Fans can pick from multiple channels and themed shows, discovering new songs as they play, and can also choose songs to play on-demand. In GHTV, fans can also play with their friends in the same room and against players from around the world to see who has the highest score on a given song, while completing challenges along the way. GHTV is a living, breathing platform that serves as an ever-growing source for new music discovery while further bringing the party atmosphere back to the living room."

    There's also a new guitar controller that's being made for the game which will have two rows of three buttons, instead of just one row of four buttons as found on previous models. Activision says it will make it easier for beginners to learn while also offering experienced Guitar Hero fans ways to create more complex finger combinations.

    Guitar Hero Live will have a variety of licensed songs from rock, folk, EDM, hip-hop, country and pop artists like the Black Keys, Fall Out Boy, My Chemical Romance, Gary Clark, Jr., Green Day, Ed Sheeran, The War on Drugs, The Killers, Skrillex, The Rolling Stones, The Lumineers, Carrie Underwood, Pierce the Veil and Blitz Kids.

    If you happen to be in New York City today, you can go to the Best Buy Theatre in Times Square from 6-9 pm to play an early version of the game. It will also be available to play April 18 at the Best Buy Store in New York City at Union Square from 1-5 pm and at the Best Buy Store at Torrance, California, also from 1-5 pm.

    Source: Activision, Guitar Hero

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    Beyond Flesh and Blood is an ambitious third person shooter with horror over tones, slated for a full release on Xbox One, PS4, PC and Linux in Q4 2015.

    Pixel Bomb Games were established in 2011 and are based in Manchester, which also serves as the game's setting - which as far as I know, makes it a world first for one of the UK's largest cities.

    The game is set in the year 2281, and tasks you - a military engineer - to travel back to Earth from the Tree of Life, an orbital station containing the last remnants of civilisation. Humanity has suffered near extinction at the hands of a 20 year long hi-tech global war, and those who remain seek to reclaim the surface of Earth, sending out an 'Olive Branch' team to assist what remains of Earth's peacekeeping force, the UGR (United Global Remnant).

    It turns out team Olive Branch have gone missing, and your mission to discover their whereabouts quickly devolves into a desperate fight to survive against roaming mutants and bands of savage scavengers across a dystopian Manchester obliterated by war.

    Earth's 23rd century horrors begin to unfurl and you are forced to fight in order to control Manchester, UK – a key evacuation and aid point during the 20-year Global War – and you need it to restore comms pointing back to the Tree of Life. You are no longer 'just' a hacker; not just an engineer. Beyond Flesh and Blood is a mech-in-mech 3PS – and a Mancunian baptism of fire.

    Beyond Flesh and Blood describes itself as a gory nod to the 3rd person shooter genre, and carries a focus on mech suits in combat. The player can utilize an array of unique machines to further their chances of survival, in a game which hopes to provide fast paced gameplay that will 'push shooter skills to the limit'. The engineer (currently named Ethan) pilots mechs remotely to proceed. Death isn't a factor, but the amount of UGR mechs you waste on your journey across the blasted Manchester cityscape will negatively impact your combat scores.

    Pixelbomb criticise the 'endemic' hand holding modern games have, hoping instead that their game will offer a more satisfying challenge. There are no chest high walls, no health regen. Health packs and weapons upgrades will be procured in the field across a 6-7 hour long story driven campaign, with the aim of kicking off a trilogy. Pixelbomb's highly detailed dystopic Mancunian environments hope to utilize the full power of the Xbox One via the popular Unreal 4 engine.

    As a fan of mechs, post-apocalypse, guns, and the like, Beyond Flesh and Blood already ticks a lot of boxes for me. As a Brummy, the chance to see Manchester in ruins is also quite attractive... (kidding!)

    The game has been approved for Steam Greenlight, and has a PC demo. Beyond Flesh and Blood will be released in full on Xbox One, PS4, PC and Linux towards the end of the year.

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    Oddworld Inc. co-founder Lorne Lanning, says that a remake of the legendary PS1 classic Oddworld: Abe's Exoddus is the 'next logical one to go into production'. I agree.

    Following the reception of Abe's Oddysee's 'New n' Tasty' remake, it certainly makes sense!

    "That's the next logical one to go into production, so we're planning that now."

    I am currently in the process of reviewing Oddworld: New n' Tasty, but to preface, the Unity engine ground-up remake is as meticulous as it is beautiful. Scenes that were previously pre-rendered static backgrounds find new life on the back of Unity, modern lighting and effects, fully 3d backgrounds and contemporary physics. For Abe's Exoddus' remake to receive the same dedication would be a welcome treat.

    Speaking with the Kinda Funny twitch team, Oddworld mastermind Lorne Lanning described the future for the odd IP, stating that if Exoddus is a success as well, that Oddworld could see completely fresh 'Triple A' releases in the future.

    "Once we do that, then I think we're in a position where we can actually afford new, triple-A-class content from Oddworld IP. I have to figure out a way to deliver a smaller portion to the audience earlier — which is really sort of the newer models, anyway — and make sure it's as good as the quality that they're expecting."

    Oddworld: New n' Tasty has sold a whopping 24 million copies across all platforms thus far, a figure which hopefully bodes well for the future of the franchise. Lorne has been critical of Microsoft in the past over the handling of the original Xbox timed exclusives Oddworld: Munch's Oddysee and Oddworld: Stranger's Wrath, but thankfully both Oddworld Inc and Microsoft seem to have a renewed relationship owing to the arrival of Oddworld: New n' Tasty on Xbox One.

    Stay tuned for my review of Oddworld: New n' Tasty, but in all honestly, if you're a fan of puzzle platformers you should probably just go and buy it right now.

    Update: Official announcement

    Source: Kinda Funny via IGN

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    State of Decay: Year One Survival Edition is set to infect Xbox One on April 28th

    State of Decay was a 360 sleeper hit, which provided a unique take on the zombie apocalypse paradigm. In State of Decay, you control and manage an entire community of survivor NPCs, tending their wounds, fatigue, equipment and so on, as you make your way through a sprawling contemporary open world setting.

    The Year One Survival Edition comprises State of Decay, as well as the add-ons Breakdown, Lifeline, and a trunk load of other improvements (including the ability to use car trunks!)

    Xbox 360 owners who purchase SoD:YOSE will enjoy a 33% discount, and if you purchase before May 12th, you'll receive the State of Decay: Year One Survival Edition Day One Edition... edition, which contains the exclusive "Prepper's Pack", which contains various weapons and a reinforced zombie resistant SUV.

    YOSE beefs up the original State of Decay offering with remastered 1080p graphics, boosted lighting, textures and adjustments to gameplay. Year One survivalists will enjoy new missions, weapons, extra content, fresh combat maneuvers and an expanded array of execution animations, which were a tad lacking in the original.

    For those new to the franchise, Undead Labs' have a multi-year, multi-title deal with Microsoft which has been compared to the deal Xbox previously had with Bungie on Halo. State of Decay has long been a community driven project, which sees a team led by World of Warcraft lead programmer Jeff Strain move towards a massively multiplayer State of Decay iteration.

    State of Decay was a proof of concept for Microsoft Studios, whose resource scavenging, base building and NPC community management gameplay would seemingly lend itself perfectly to a multiplayer component. As State of Decay uses CryEngine, the team opted to drop multiplayer from this version, as what they'd hoped to accomplish currently isn't possible on that engine - but have guaranteed the in-development Xbox One sequel would indeed be constructed with multiplayer in mind.

    So far in zombie games this year we've had Dying Light's fast-paced open world action and Zombie Army Trilogy's bloody multiplayer gauntlets, State of Decay is a very different beast. Our own Paul Acevedo has been hands on with the remake, and for gamers looking for a more methodical survival horror experience, I cannot recommend State of Decay enough.

    Pre-purchase State of Decay: Year One Survival Edition from the Xbox Store

    Pre-order State of Decay: Year One Survival Edition on Amazon US

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    Xbox's Major Nelson took to Twitter yesterday to mention that a dashboard preview update would be rolling out, and that it would mostly contain bug fixes and refinements for April's update. The Major also noted that May's new features would arrive for preview members later this month.

    Today's patch may have given us a clue as to what exactly will be in that feature update. The preferences section now lists "Allow game streaming to other devices (beta)" underneath System & App settings.

    We've known for some time that Microsoft has been working on streaming Xbox One games to other devices, but it looks as though we may be getting the feature sooner rather than later. Considering that it will require the Windows 10 Xbox One app, there may not be a great deal of Xbox One gamers out there willing to take advantage of it, but the enthusiasts under the Windows 10 Insider program could soon be on board.

    It seems as though the Xbox app for Windows 10 will need an update before it'll function, but it should be just around the corner.

    Thanks @WinPhanKyle for the app screenshot!

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    Xbox One The Witcher III bundle

    Microsoft will sell its Xbox One console bundled with the upcoming fantasy RPG The Witcher 3: Wild Hunt in Europe, Africa and the Middle East when the game goes on sale on May 19.

    The company will sell two versions of the bundle; one with and one without the Kinect sensor. Pricing for The Witcher 3 bundle will start at £309.99 in the UK, with varying prices in other markets. There's no word if the bundle will go on sale in the US.

    The Witcher 3 is the long-awaited open world fantasy RPG sequel from developer CD Projekt RED. You can check out our recent hands-on impressions of the game before its launch. The developer has already announced plans to release two expansion packs to the game.

    Source: Microsoft; Via:

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    Star Wars Battlefront

    The first gameplay footage from the upcoming multiplayer action game Star Wars Battlefront will be livestreamed from Anaheim, California as part of the Star Wars Celebration convention on Friday, April 17.

    The panel for the game will begin at 10:30 am PDT (1:30 pm EDT) and will be livestreamed on the website. This will be the first look at the long-awaited game from developer DICE and publisher Electronic Arts. Attendees at Star Wars Celebration will also get to see some additional live gameplay behind closed doors at the event.

    Star Wars Battlefront, which was first announced at E3 2014 in June, is due for release in late 2015 for the Xbox One, PlayStation 4 and PC, just in time for the release of Star Wars: The Force Awakens in theaters. It's expected that Star Wars Battlefront will include locations and other content from that movie, along with the six previous Star Wars films.


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    Critically acclaimed puzzle platformer 'Kalimba' is set to receive a 'major' free content update, courtesy of Microsoft Studios and PressPlay Games.

    The DLC will arrive for free on April 22nd, with some aspects becoming paid content after May 6th. The patch will add a ton of new game modes and levels, both for solo and multiplay.

    Kalimba currently holds an 81% positive rating on Metacritic, and has been praised for its vibrant art style and for its unique and challenging gameplay. Players control two parts of a totem, each part has its own abilities to navigate hazards and obstacles, and in typical PressPlay fashion, the Danish dev will bend your mind as you incorporate various other mechanics like gravity warping and an unforgiving necessity for quick reactions.

    The content update that will be permanently free introduces two new game modes for all current and future Kalimba owners. Llama Mode is a local multiplayer speed run mode, which sees up to six players taking turns to compete for the best score. Puma Mode is similar to Trials HD, which sees you compete asynchronously against other player's offline shadows or an AI called Hoebear across 30 new levels.

    The "Dark Void" and "Co-Optimistic" DLC packs will arrive for free as well with this update but will become $3.99 and $5.99 after May 6th. Dark Void introduces ten new single-player levels and a new game mechanic, Co-Optimistic on the other hand (or totem?) features ten new coop levels.

    Kalimba will also launch on Windows PC via Steam on April 22nd for $9.99. The above DLC packs will not be free for Steam users, but the Llama and Puma mode will be included in the base game. Kalimba on Steam will support both gamepad and keyboard.

    PressPlay are notable for their support of Xbox for Windows, having released Tentacles: Enter The Mind last year with support for synchronous progression between tablets and phones, and for Max: The Curse of Brotherhood, another critically acclaimed platformer.

    Fans of puzzle platformers (particularly the co-op variety) should consider picking up Kalimba, which is available in the Xbox One store now for $9.99 / £7.99 respectively, especially if you want those free DLC packs!

    Thanks @Ukumio for the tip!

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    Fruit Ninja Kinect 2 is the follow up to 2013's Xbox 360 hit that brought the addictive fruit slicing game from phones to your living room. As where the original game was a Kinect version of the mobile app, this time it adds some unique gameplay modes that are only available on Xbox One. That being said, the limitations of Kinect are still its biggest drawback.


    Fruit Ninja Kinect 2's gameplay (just like the original version) revolves around slicing fruit for high scores in different game modes. This technique is done by standing in front of your Kinect and moving your arms in slicing motions as if they are blades. Perhaps the best thing about Fruit Ninja Kinect 2 is that anyone can play it since there is very little physicality involved. Fruit Ninja is by far the most simple Kinect game there is.

    Game Modes

    Along with the usual game modes Zen, Arcade, and Classic; Fruit Ninja Kinect 2 has added four new games modes. These game modes include Katsuro's Ninja Dodge, Mari's Strawberry Stealth, Nobu's Bamboo Strike, and Han's Apple Range. Each game mode is still based off of scoring the most points, but you must do so while being put to the test.

    For example, with Katsuro's Ninja Dodge you must dodge shurikens that are being thrown at you while going for a high score. This feature turns out to be more exercise than you will probably anticipate. In Mari's Strawberry Stealth, you must avoid the spotlight that is on the screen while slicing fruit, or you lose points for every second the spotlight is on you.

    This game type leads you to twist your body certain ways and ultimately feels like you're playing Twister in the air. The gameplay is fun for both, but the small twist in gameplay isn't enough to keep you wanting to come back for more.

    Nobu's Bamboo Strike was in my opinion the most fun while still presenting a challenge. In this mode, you are still always trying to slice fruit for a high score. However, you must do this while slicing bamboo seeds as well. If you miss a bamboo seed, then bamboo will grow in between you and the fruit preventing you from slicing them. In order to get rid of the bamboo, you must then slice it away to get back to your fruit slicing ways.

    Han's Apple Range is a unique game type because you are not slicing fruit. Instead, target boards pop up behind the fruit being thrown in the air, and you must throw knives at the fruit in order to pin the fruit to the board. Pin multiple fruits on multiple boards at the same time and you will earn yourself some combos. It sounds like a simple premise but due to Kinect it's easier said than done.


    The fun of playing with a partner continues with Fruit Ninja Kinect 2. Party Mode and Battle Mode return this year and perform exceptionally better with Kinect V2. That being said, it still has its underwhelming moments. The newest addition to multiplayer is that now anyone can jump in at any moment and turn any single player game into a multiplayer one.

    The best multiplayer experiences in Fruit Ninja Kinect 2 are of course still within the multiplayer specific modes. In Battle Mode, you compete against your friend for the best score, but this time around you can turn the tide in your favor with new power-up bananas. Once sliced, these bananas affect your opponent by either making their fruit become smaller, fly across the screen faster or bombarding their side of the screen with a wave of bombs.

    In Party Mode, you now play up to four players while having two players on the screen at one. The objective of this mode is to outscore your opponents while completing spontaneous mini-games during regular gameplay. For example, you could be destroying your rival while slicing fruit until all of a sudden you guys are prompted to strike wacky ninja poses. Other mini-games include balloon popping and pomegranate slicing.


    Believe it or not there are a ton of really challenging achievements for you to work towards earning in Fruit Ninja Kinect 2. Some achievements may force you to fail on purpose such as the Bring the Pain achievement. This achievement has you getting hit by all of the shurikens in a single game of Katsuro's Dodge.

    Perhaps the hardest achievements in the game are "Feels like the Lottery" and "Green Thumb". You earn Feel like the Lottery by slicing the (not so secret anymore) secret fruit. I've played at least 30 games of Fruit Ninja Kinect 2 and have yet to see any sign of a secret fruit so this achievement could virtually take forever.

    Green Thumb is achieved by slicing 60 seeds in a single game of Nobu's Bamboo Strike. The thing about this achievement is that I don't think I've seen 60 seeds in a single game of Nobu's Bamboo Strike. I easily imagine this one being stressful whenever missing a seed, or getting them all and there only being 59.

    Overall Impressions

    Fruit Ninja Kinect 2 is fun, and the new modes are a welcome addition to the game. That being said, I don't see Fruit Ninja Kinect 2's lasting appeal, especially at $14.99. Although the game works better than it did on the Xbox 360, it still has its flaws due to the limitations of Kinect. There were more than a handful of times where I would swipe at a fruit, and it wouldn't register. Other times I wouldn't swipe at all or slightly move my hand, and it would register as a full slice.

    This failing is more prominent in Nobu's Bamboo Strike more than anything due to its gameplay mechanics. You have to throw knives in a motion that's similar to throwing darts. And because of Kinect it is rarely thrown exactly where you want it to land.

    Even without the flaws I see this game sitting on the shelf after a day or two until you have family or friends over that want to play Kinect. But even then they'll just play a few rounds of this and want to switch back to Kinect Sports Rivals.

    So as of right now I would skip a purchase of the game unless it drops somewhere near $7.99. Yea it's fun and all, but for an arcade title like this that's just full of mini-games, it doesn't have the lasting appeal that others do. Especially when all you're doing is swinging your arms around in the air.

    Have you played Fruit Ninja Kinect 2? Let us know what you think about it and whether you agree or disagree with our review!

    Fruit Ninja Kinect 2 - $14.99 - Xbox Store

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    The Witcher 3: Wild Hunt goes gold

    CD Projekt RED has confirmed that The Witcher 3: Wild Hunt has gone gold, meaning that game development has finished. With just over a month until the game is set to arrive on the Xbox One and Windows PCs, the team is extremely excited about going gold.

    Adam Badowski, Head of Studio at CD PROJEKT RED, said:

    "We worked so damn hard over the past three years to bring you this game. From the corrupt nobles in Novigrad to ancient monsters lurking in deep forests, to the bustling cities, colorful ports and breathtaking vistas; all the people, all the places -- we literally spent tens of thousands of hours to turn all that into an adventure that will kick your ass and make you want to come for more. The Witcher 3: Wild Hunt has gone GOLD and will soon be yours!"

    Recently the team released a trailer showing five minutes of gameplay, and back in January we got to spend some time checking out the game. If you have yet to pre-order, you can do so at the links below.

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    I suppose the fact ID@Xbox head Chris Charla expected live goats in the office today was a bit telling.

    The wacky viral hit Goat Simulator is going live tomorrow on April 17th, bringing goat based ridiculousness to all.

    The game has been developed in conjunction between Coffee Stain and Double Eleven:

    "People have asked us what's so special about the Xbox editions of Goat Simulator, and they felt that they owed it to the Xbox community to give a robust response. The PC version melted the best gaming rigs out there with its bugs, crashes and well… sheer resource needed to power the goat simulation technology for just one goat. So the answer is in short that it actually works, and with more than one goat! It may "crash", you may "fall out of the world" but that's part of the fun and in the end we got it to stop tinkering with the saved games of other titles installed on the same Xbox console so that's a win. Thanks to some of the best technologists working on these Xbox editions we managed to get two goats running at the same time on Xbox 360 and with the mighty power of Xbox One we were able to get four (Quad) goats!"

    Goat Simulator is frankly hard to describe, and I'd be curious as to what exactly went down in the meeting that led to its conception. In Goat Simulator, you play as a goat, and you wreck stuff, and accrue points - all within an open world of exaggerated physics and hilarious toys.

    Ultimately Goat Simulator is a parody of the inexplicably popular Simulator games, such as Train Simulator and Farm Simulator. It's probably best if you just watch the trailer above.

    Cancel E3, we have our GOTY. G stands for goat.

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    Oddworld: New n' Tasty is a ground-up reconstruction of Oddworld: Abe's Oddysee, a legendary PS1 puzzle platformer.

    Developed in conjunction with Oddworld Inc. and Just Add Water, New n' Tasty has hit 2.4 million sales to date, partially owing to its usage of Unity, a popular games engine for targeting multiple platforms.

    It's difficult to review a game that holds so much nostalgia for me personally. I spent countless hours as a kid meticulously rescuing each and every Mudokon throughout the game's sprawling side-scrolling world. New n' Tasty hopes to both serve fans of the classic Oddysee, as well as bring in new fans for its truly Odd franchise.

    A work of art, a labour of love

    For those who are new to the game, you play as Abe. As a Mudokon, Abe is part of a race largely enslaved by the evil Glukkons, an advanced profit greedy species hell-bent on turning Oddworld into a gigantic industrialised hell. One day, and by accident, Abe discovers that in a bid to boost their earnings Rupture Farms has decided to start turning Abe's enslaved bros into New n' Tasty food products to compliment their current line up of Paramite Pies and Scrab Cakes. Abe escapes into the bowels of Rupture Farms, and begins on an epic journey to free his people from the Glukkon's tyranny, discover his people's lost spirituality, and liberate the critters Rupture Farms is harvesting to extinction.

    I think it is fair to say that New n' Tasty is breathtakingly gorgeous. I didn't think a game would follow so soon after Moon Studios' Ori and the Blind Forest that would tick all the right boxes when it came to artistry.

    New n' Tasty presents as a 3D side scroller with a fixed camera. Throughout Abe's journey, the camera often pans to views of incredible vistas, which are a testament to Just Add Water's impeccable craft. All backgrounds are fully 3D, from the dilapidated Rupture Farms to the evergreen mountains of Paramonia, and the vibrant badlands of Scrabania, each location oozes quality and individual personality. There's no copy and paste. Each scene features both elaborate and tiny details that immerse you in a world brimming with the backstory. Progressing through each imparts a sense of majesty for Abe's journey, that takes our off-green hero to some seriously odd places.

    Just Add Water has recreated the pre-rendered 3D sprites of yesteryear with an incredibly faithful attention to detail, right down to the frame. New models benefit from 3D lighting techniques, as well as modern physics. Poor Abe will die, a lot, but at least now he can do it in style as he's shot, blown up and crushed, navigating Oddworld's hazardous environs.

    Sound treatment enjoys the same level of detail, right from the nostalgia-inducing menu cues all the way up to dynamic background music events. The chaps at Oddworld Inc. enlisted the help of the community to ensure the Mudokon's enjoyed a wide array of both professional and quality amateur voice actors. Much of the old music is still present, albeit remastered, and comes with some welcome new additions to compliment fresh sequences and brand new CGI cutscenes.

    Although there are occasional instances of slowdown, these instances are very few and far in between. With as much objectivity as this nostalgic fan can muster, I can't praise Oddworld Inc. and Just Add Water enough for their reconstruction of Abe's Oddysee, which is a feast for the senses. But hey, just how well have they preserved, or modernised, Oddysee's classic gameplay?

    New n' Tasty gameplay

    Oddworld Inc. have been incredibly faithful to the original regarding New n' Tasty's gameplay. Typically Abe has no weapons or combat skills. The player must use their wits to overcome the game's deranged menagerie of enemies, it's environmental hazards and often elaborate traps. Despite Abe's lack of physical prowess, he can exude incredible violence in certain conditions.

    Glukkon's security forces, the cyborg Sligs, can be possessed by Abe, allowing him the ability to wield a Slig machine gun, and throw switches unabated by Rupture Farm's menagerie of security measures. Occasionally Abe may get access to other tools like grenades, mine triggering rocks, or even beast distracting chunks of meat. As a testament to the game's variety, there is an achievement for killing a Slig in 15 different ways.

    The presence of the tools in each segment gives you hints at how you need to overcome the obstacles in your way. If there's a Slig, and no anti-possession security field, then chances are you'll need to possess him to proceed. Hanging bags of rocks will be readily available if there are rows of bombs you can't jump over, and so on. It does become a bit obvious in the core game, but Oddworld: New n' Tasty ramps up the difficulty for completionists.

    Abe can communicate with his fellow Mudokons using the d-pad. You can hail them to snap them briefly out of subservience, and then ask them to follow you into an escape portal - often having to navigate/eliminate threats along the way. There are 300 Mudokons to save in total, but it is actually an optional metagame.

    The amount of Mudokons you rescue determines whether you get the good or bad ending, but you can just be a jerk and ignore them all, but you wouldn't be that mean right?! Good. Because if you want to rescue each and every Mudokon for the associated achievement, you'll be tasked to endure more difficult hidden puzzles that introduce combinations of all the game's hazards into trials equal parts diabolical and deadly. Sometimes I wonder if the Saw movies took inspiration from some of the more deranged Oddysee sequences.

    Speaking of difficulty, New n' Tasty has thrown a ton of new features to accommodate today's more delicate gamer. The game's "Easy" and "Normal" mode remove a lot of the instadeath that typified the classic game. Sligs will no longer one shot Abe with deadly accuracy and other aspects of the game's hazards become more forgiving. Oddworld Inc. says that fans of the original should play the game on Hard, as this plays most similarly to the original. However, even this is more forgiving than the original, Oddworld: New n' Tasty has introduced a quick save and quick load button, by tapping and holding the back button. This feature can trivialise a lot of the game's trickier sequences. Not being forced to waste precious free time re-negotiating an entire segment just to get back to that one tricky part has been a welcome benefit. Purists can always just, you know, not use it.(I'm not going to deny that I felt a tad dirty for using it).

    These are probably gripes you'll only have if you are playing the game from muscle memory like myself, but I found some of the hitboxes on some of the obstacles to be a tad quirky. It can be hard to judge just how close you can get to something before it will kill you, particularly when it comes to grinders and swinging boulders that seem to be overly sensitive. Running sequences haven't translated too well for similar reasons, as the speed of the camera can make it difficult to judge those rapid Elum jumps, but it is far from game breaking.

    Oddworld: New n' Tasty also sports speedrun leaderboards, and a pseudo co-operative mode that allows two players to take it in turns. However, these are mostly a nod to the original's co-op option rather than a major feature.

    New n' Tasty is a delicious, hearty meal

    There is an achievement for completing New n' Tasty, rescuing every Mudokon in under 3 hours. Even with my knowledge of the original game and rescuing 74% of Abe's friends netted me a play time of 10 hours. At £14.99 / $19.99 respectively, I'd call that good eatin'.

    Vast swathes of the game have been changed or updated with new puzzles and sequences for old timers to enjoy. The difficulty that may have served as a barrier to entry for some has been alleviated with less punishing play options.

    New n' Tasty has sold over 2.4 million copies across all platforms as of writing this article, so I'll let the numbers speak with regards to its quality! Be sure to check out our Q&A session with the chaps at Oddworld Inhabitants, and be sure - if you're a fan of puzzle platformers, Oddworld: New n' Tasty is a must buy title.

    Buy Oddworld: New n' Tasty from the Xbox Store ($19.99 / £14.99)

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    Goat Simulator

    The insanity that is Goal Simulator is now available for purchase on the Xbox One for $9.99.

    The console version of the game is made in conjunction between Coffee Stain and Double Eleven, and is one of many indie games to be available on the Xbox One under the ID@Xbox initiative. The Xbox 360 variant is listed as "coming soon." If you're unaware as to what the game offers, these trailers should give you a hint of what to expect from the madness that is Goat Simulator:

    The game — which was made as a parody of Simulator games such as Train Simulator — was a huge success on the PC, and if you've ever wondered as to what the fuss was all about, you can now check it out on the Xbox One:

    Download Goat Simulator for Xbox One ($9.99)

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    Xbox One

    The research firm NPD Group said that sales of Sony's PlayStation 4 console beat Microsoft's Xbox One in March, but Microsoft said that sales of the Xbox One are still outpacing those of the Xbox 360 at the same point during the previous console's lifecycle.

    The NPD Group did not offer specific hardware unit numbers for any consoles during March in the US, and neither Sony nor Microsoft chose to reveal those numbers on their own. NPD did state that sales for consoles were $311.1 million in March, down 21% compared to March 2014. Overall US game retail sales (hardware, software and accessories) were $963.7 million in March, down 6% from a year ago. The numbers do not account for sales of digital games.

    Electronic Arts' latest first person shooter Battlefield: Hardline was the best selling retail game in the US during March, with the PlayStation 4 exclusive game Bloodborne coming in second. Grand Theft Auto V, the Nintendo Wii U exclusive Mario Party 10, and Call of Duty Advanced Warfare filled out the rest of the top five list.